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Cocos2d - Top down camera view with rotation

开发者 https://www.devze.com 2023-04-10 23:56 出处:网络
I\'m trying to create a top down car game where the camera follows both the player and the player\'s rotation. I can get CCFollow to work easily, but I have had no success with CCCamera. I assume that

I'm trying to create a top down car game where the camera follows both the player and the player's rotation. I can get CCFollow to work easily, but I have had no success with CCCamera. I assume that I need the camera in order to make rotation follow the player (i.e. have the player facing up at all times) but I have had no luck on google.

Can anyone either provide a code snippet or a tu开发者_StackOverflow中文版torial on how to create a rotation-following top down camera?

Cheers!


My suggestion: don't use the CCCamera.

Your game design requires the car to move over a track. In programming terms this is often much easier accomplished by keeping the car static, and instead moving the background underneath.

Assume your car is at the center of the screen. It's supposed to move from left to right. Instead of moving the car or the camera, move the background layer - just in reverse: move the background layer from right to left to make it seem like the car is moving from left to right.

The same is true for rotation. If you want the car to turn left, rotate the background in clockwise direction.

This is a lot easier and can be accomplished simply by changing the position and direction properties of the background layer. Note that you do not need to do this for each object in the background layer, it's sufficient to add all objects to the background layer in the appropriate positions and then just change the background layer properties. The layer's children will follow accordingly.

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