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Performing a sub query using values from the main query in postgres

开发者 https://www.devze.com 2023-04-13 09:13 出处:网络
I am trying to match up data between two tables by using the same values from the main query in the sub-query. I am using 3 tables for this:

I am trying to match up data between two tables by using the same values from the main query in the sub-query. I am using 3 tables for this:

World - The area of the world that the player has been in Player - The actual player Objects destroyed - Just a stats table used to keep track of the player's progress in the world

What I am trying to do is to create a query that displays the play and the world they were in and get a count of all the objects they have destoryed in that world. My query is currently like this:

开发者_StackOverflow社区select
    world_id,
    world_name,
    player_id
    count(select * from objects_destoryed where player_id = <insert player ID>) as Stats
from
    Worlds
    join Players using (player_id)
where
    player_id = <insert player ID>

What I am asking is if there is a better way rather then including the player ID twice to get the overall statistics. Also is there a way that I can expand this to run on multiple players that were in that world? Such as using a player_id in statement.

Thanks for any advice


I have not used postgresql, but in other flavors of SQL, something like this would work:

select
    world_id,
    world_name,
    player_id
    count(*) as Stats
from
    Worlds
    join Players using (player_id)
    join objects_destroyed using (player_id)
where
    player_id = <insert player ID>
group by world_id, world_name, player_id

The goal is for the select statement to return one row for each object destroyed by the player in the world, and then allow the group by clause to collapse the rows with the same world and player into a single row, with the number of rows consolidated into "Stats."

In order to make this return results for several players, you would just change your where clause so that it keys off of the world, rather than the player. Each player with a presence in that world would have his own row.

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