[self.tableView reloadRowsAtIndexPaths:[NSArray arrayWith开发者_运维百科Object:[NSIndexPath indexPathForRow:0 inSection:0]] withRowAnimation:UITableViewRowAnimationNone];
after this I am increasing the height of the 1st cell in heightforRowAtIndexPath. But to my surprise it is increasing the height of the second cell, but when I scroll the table view... the height of the first one is set back to desired.
If I reload the entire table using [tv reloaddata] it works fine.. does not work only if i do the particular cell
Any help on this would be helpful..
As written in the comments above, I only have a vague understanding about what you want to achieve. I assume you want to extend cell by changing their height. You just mention the first cell, but I guess, you want to be able, to do it for any cell when being clicked.
The complete project is available at github
.h
#import <UIKit/UIKit.h>
@interface FirstViewController : UITableViewController <UITableViewDelegate, UITableViewDataSource> {
NSIndexPath *selectedIndexPath;
NSDictionary *articles;
}
@end
.m
#import "FirstViewController.h"
@implementation FirstViewController
- (void)viewDidLoad {
[super viewDidLoad];
selectedIndexPath = nil;
articles = [[NSDictionary dictionaryWithObject:[NSArray arrayWithObjects:@"one", @"two", @"three",
@"four", @"five", @"six",
@"seven", @"eight", @"nine",
@"ten", @"eleven", nil]
forKey:@"title"] retain];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
- (void)viewDidUnload {
}
- (void)dealloc {
[selectedIndexPath release];
[articles release];
[super dealloc];
}
- (int)numberOfSectionsInTableView:(UITableView *)tableView
{
return [[articles allKeys] count];
}
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section
{
return [[articles allKeys] objectAtIndex : section];
}
- (int)tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section
{
id key = [[articles allKeys] objectAtIndex:section];
return [[articles objectForKey : key] count];
}
- (float)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if ((selectedIndexPath != nil) && (selectedIndexPath.row == indexPath.row))
return 80.0;
return 40.0;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString * MyIdentifier = @"MyIdentifier";
UITableViewCell * cell = [self.tableView dequeueReusableCellWithIdentifier:MyIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease];
}
id key = [[articles allKeys] objectAtIndex:indexPath.section];
cell.textLabel.text = [[articles objectForKey:key] objectAtIndex:indexPath.row];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if (selectedIndexPath == indexPath) {
selectedIndexPath = nil;
} else {
selectedIndexPath = indexPath;
}
[self.tableView deselectRowAtIndexPath : indexPath animated : NO];
[tableView beginUpdates];
[tableView endUpdates];
}
@end
This code is quite rough, as I just extracted it from a project in my very early iPhone-days. i.e. properties are missing.
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