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unity3d

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  • How to obtain a 3D context for Google Native Client

    Ever since Chromium/Native Client have switched to using PPAPI 2, obtaining a 3D context is broken. I can link and compile my applicati开发者_开发知识库on (which uses OpenGL ES 2 extensively), everyth[详细]

    2023-03-10 22:51 分类:问答
  • Mapping of Unity3D Light parameters to OpenGL

    My company has b开发者_StackOverflow中文版een creating an internal level editor in Unity3D for an OpenGL based game.The problem is I\'m having trouble mapping Unity\'s Lighting model to OpenGLs.[详细]

    2023-03-05 16:56 分类:问答
  • Attachment points

    I use models designed in Blender, and I need to add attachment points to it for special effects. Like mark a point in a hand of a model (modified by hand animations of course) that I can apply glow to[详细]

    2023-03-04 23:42 分类:问答
  • SpriteAnimation in unity3d

    Hey m plan to make particle effect by using Sprite animation ..but didnot get 开发者_运维问答it in proper way ..[详细]

    2023-03-03 17:39 分类:问答
  • Colliding an object

    I\'m taking my first steps through Unity, as a follow up to this question: http://answers.unity3d.com/questions/56697/isometric-game-camera-limits[详细]

    2023-03-02 22:15 分类:问答
  • Store a reference to a method

    I\'m trying to create a wrapper around a logging method (Debug.Log) in Unity3d. What I want to do is declare a variable inside whatever class I ha开发者_如何学运维ppen to be working on to shorthand My[详细]

    2023-03-01 11:40 分类:问答
  • In C#, how do field initializers and object initializers interact?

    I\'m primarily a C++ developer, but recently I\'ve been working on a project in C#. T开发者_运维知识库oday I encountered some behavior that was unexpected, at least to me, while using object initializ[详细]

    2023-03-01 10:48 分类:问答
  • Skip add to array

    I know that with continue you can skip certain parts of scripts, but is there a way to do the same thing with an array? I want that every object is stored in an array, but not the object(which also ha[详细]

    2023-02-28 01:26 分类:问答
  • How to get MouseScroll Input?

    I am trying to make a simple weapon change in Unity3D. The best way to do this is with the mouse Scroll wheel as far as i can see.[详细]

    2023-02-25 05:39 分类:问答
  • iOS not loading next level

    I\'m aware that having a large initial level in Unity causes the iPhone/iPad to shut down the app before it is done loading. The solution, I thought, would be a loading level that yields for 1 or 2 fr[详细]

    2023-02-25 02:03 分类:问答