opengl
Using OpenGL shaders to plot 4D points in 2D in C++ [duplicate]
This question already has answers here: Closed 11 years ago. Possible Duplicate: Visualising 4D objects in OpenGL[详细]
2023-04-09 17:26 分类:问答OpenGL - Fast Textured Quads?
I am trying to display as many textured quads as possible at random positions in the 3D space. In my experience so far, I cannot display even a couple of thousands of them without dropping the fps sig[详细]
2023-04-09 16:42 分类:问答glutIdleFunc not calling idle function
I\'m creating a maze program, that randomly generates a path. I\'m using an idle function to calculate the next direction and shape of the path, but for some reason the idle function is not being call[详细]
2023-04-09 16:20 分类:问答GL_CLAMP_TO_EDGE resize behavior with PythonMagick [closed]
Closed. This question is off-topic. It is not currently accepting answers. 开发者_开发知识库 Want to improve this question? Update the question so it's on-topic for Stack Overflow.[详细]
2023-04-09 15:23 分类:问答OpenGL mipmapping: level outside the range?
I\'m going deeper on OpenGL texture mipmapping. I noticed in the specification that mipmap levels less than zero and greater than log2(maxSize) + 1 are allowed.[详细]
2023-04-09 14:29 分类:问答OpenGL Extensions in Qt 4
it\'s possible enable/us开发者_开发知识库e OpenGL (specific version) in Qt 4 (on Desktop) or I have to use glew, etc?Rather than Glew you can include gl3.h, it\'s probably the simplest and most pain f[详细]
2023-04-09 14:27 分类:问答Generating mip levels for a 2D texture array
I\'ve got a simple (I think) question about OpenGL texture arrays. I create my texture array with something like the following:[详细]
2023-04-09 11:54 分类:问答EXC_BAD_ACCESS when using VBO
I\'ve made some rendering with out using VBO. Now i want to add VBO for more complex rendering. I\'m just creating a VBO now, keeping the old rendering as it was and i render nothing with VBO now. Her[详细]
2023-04-09 08:59 分类:问答glutBitmapString() was not declared in this scope
when i try to plot some strings with the following code: // label min and max for current vector glRasterPos2f(nx+1,y1);[详细]
2023-04-09 07:58 分类:问答Glsl mod vs Hlsl fmod
I\'ve implemented the spiral GLSL shader described in this question in HLSL, but the results are not the same.I think it\'s because of the mod function in GLSL that I\'ve translated to fmod in HLSL.I[详细]
2023-04-09 07:41 分类:问答