collision-detection
- Friction in physics engine help- Ok i know this is sort of a non specific question but i am making a verlet integration physics engine for a game similar to, for example angry birds. I am writing a practice engine just to get the jis[详细] 2023-03-11 14:00 分类:问答
- Simple Cocos2d Box2d Action On Collision- I have been looking for weeks for an OBJ-C based tutorial on how to call a method when a specific b2body collides with something else (not everything).[详细] 2023-03-10 15:15 分类:问答
- Equation for Sliding Collision of LineSegments- I 开发者_如何学运维need an equation to find point F. Point A, B, and D are known. Point F is unknown. Point F is on line AB. Line AB is perpendicular to line DF. What is the equation for F?I\'m assumi[详细] 2023-03-10 11:26 分类:问答
- How does this bouncing off object after collision detection code work?- Recently I was just reading the book XNA 4.0 Game Developmeny by Example. In one the of the chapters this code is written for bouncing (reflecting) the objects after collision detection:[详细] 2023-03-09 21:07 分类:问答
- css3 3d translations: collision detection- I have seen some cool 3D stuff done with css3 3d translations, for instance: http://www.webkit.org/blog-files/3d-transforms/morphing-cubes.html[详细] 2023-03-08 22:07 分类:问答
- How do I determine the collision normal in an axis aligned bounding box collision?- I have a 3d moving box an开发者_JS百科d a stationary box. I can detect collisions ok but now I would like to slide the moving box against the stationary box as a collision response. For this I need th[详细] 2023-03-08 22:04 分类:问答
- Removing sprite from layer not removing rect with it (Cocos2d)?- I am making a game in Cocos2d. Everything is okay, so far. I used Ray Wenderlich\'s tutorial to get collision detection to work. It works, but whenever an \'enemy\' spawns where a bullet was deleted ([详细] 2023-03-07 23:28 分类:问答
- How to recalculate axis-aligned bounding box after translate/rotate- When I first load my object I calculate the initial AABB with the maximum and minimum (x,y,z) points. But this is in object space and the object moves around the world and more importantly, rotates.[详细] 2023-03-06 18:16 分类:问答
- More Accurate Tile Based Collision- First off, the player will be controlling a circular object. Im trying to do collision in a tile based game. One of my problems is not all the ti开发者_Go百科les are square. They are all sorts of irre[详细] 2023-03-06 12:06 分类:问答
- Ray Cast Collision Detection Missing- I am writing my own Ray Cast collision detector and every now and then, like one i开发者_如何转开发n a million times (which ends up being quite frequent). I get a ray that just manages to slip through[详细] 2023-03-06 08:11 分类:问答
 
         
                                         
                                         
                                         
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