shadow
Android Paint setShadowLayer() ignores color of its Paint
I\'m trying to create a Bitmap programmatically and am finding drawing a shadowed Rect is ignoring the color arg passed in. I\'ve simplified things down to this case - the code just draws a rotated bl[详细]
2023-04-01 14:47 分类:问答Extjs chart shadow
I have the following code to contruct a pie chart. The problem is i don\'t get a shadow. Note : If the chart config, theme=\'Base\', then the pie has a shadow[详细]
2023-04-01 07:51 分类:问答shadow volume - non-manifold objects
I have doubts regarding the crea开发者_C百科tion of shadow volumes for non-manifold objects, specially when the objects[详细]
2023-03-28 18:55 分类:问答What are the real rules for linux usernames on CentOS 6 and RHEL 6? [closed]
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.[详细]
2023-03-25 04:49 分类:问答Is there a way to add inner shadow to a TextView on Android?
I would like to make an inner shadow on a textview, But I can\'t find any example of that on the web.[详细]
2023-03-24 06:28 分类:问答C# large picturebox darkens on right side
I am currently developing a screensaver that simulates the iPhone lockscreen.. I am using some large picturebox to display t开发者_如何学Gohe \"header\" and \"footer\" locations,[详细]
2023-03-24 01:30 分类:问答Put gradiant to show cell on my UITableView
I want to put a shadow in the footer and the header of my UITableview. I found some examples of putting a shadow under the he开发者_开发技巧ader, but I want to replace the header (and footer) with a g[详细]
2023-03-23 19:19 分类:问答Programmatically draw a (drop)shadow
This probably goes for all programming languages. I use Adobe Flash AS3 and for some reason that is boyond this post, I cannot use built-in dropshadow filters.[详细]
2023-03-22 03:19 分类:问答storing vertex depth information in a texture in opengl shadow mapping
I\'m currently programming shadow mapping (cascaded shadow mapping, to be precise) into my c++ opengl engine. I therefore want to have a texture containing the distance between my light source and eve[详细]
2023-03-21 04:58 分类:问答Which shadowing technique should I use in wide environments?
I\'m programming a 3D OpenGL game with wide environments (mountains) procedurally generated (perlin noise derivates). I would like to have advices regarding the shadow techniques you would use 开发者_[详细]
2023-03-20 10:16 分类:问答
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