hlsl
Any resource from where free post processing shader codes can be downloaded from?
I\'m trying to find some cool post processing shader codes to try out .. Note that I\'m just doing this for educational work so there\'s no copyright infringement that I would be causing, for those wo[详细]
2023-01-25 13:15 分类:问答HLSL error X3086: DX9-style 'compile' syntax is deprecated in strict mode
Hey, I get this error: error X3086: DX9-style \'compile\' syntax is deprecated in strict mode When compiling a directx effect with this code:[详细]
2023-01-25 05:32 分类:问答Comprehensive list of differencies between versions of DirectX, shaders: features, incompatibilities, requirements etc
Is there a comprehensive comparison of different versions of DirectX, different versions of shaders? There\'s an article on Wikipedia about HLSL with comparison of different versions of shaders. It i[详细]
2023-01-23 17:40 分类:问答Different version of PixelShader and VertexShader for SpriteBatch
I have tried to compile some pixel shader examples. But all of them give the same error message. "Cannot mix shader model 3.0 with开发者_JAVA技巧 earlier shader models. If either the vertex shade[详细]
2023-01-21 03:35 分类:问答HLSL Translucent Plastic Shader
I\'m trying to produce a shader to replicate a white plastic object with a colored light inside. Either by having a shader that will be translucent and if I put a light inside the object the light wil[详细]
2023-01-15 21:34 分类:问答Obtaining minimum and maximum rendered UV values (Direct3D)
I need to calculate the minimum and maximum UV values assigned to the pixels produced when a given object is drawn onscreen from a certain perspective. For example, if I have a UV-mapped cube but only[详细]
2023-01-15 10:38 分类:问答Dynamically compiling and running shaders from file in XNA
im wondering if its possible to dynamically compile a pixel-shader from file and apply it to a mesh. First I\'ll 开发者_JAVA技巧just start with some background information. I have a system which crea[详细]
2023-01-14 07:07 分类:问答HLSL: Using arrays inside a struct
I came across a weird behavior of HLSL. I am trying to use an array that is contained within a struct, like this (Pixel Shader code):[详细]
2023-01-12 21:42 分类:问答Error with short form opcodes in Reflection.Emit
I\'m making a small language that is very similar to hlsl but supports only pixel shaders. This language uses reflection.emit to build .NET assemblies that implement the same functionality. I\'m curre[详细]
2023-01-11 02:14 分类:问答Silverlight: Polygon in combination with Pixel Shaders
I am new to Silverlight and I got a small problem with effects in combination with polygons. I want to achieve that the rendering of the shader is only inside the edges instead of also outside the edg[详细]
2023-01-06 15:00 分类:问答
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