vertex
Implementing Depth First Search into C# using List and Stack
I want to create a depth first search which I have been somewhat successful in. Here is my code so far (Except my constructor, note the Vertex and Edge classes only contain properties, nothing import[详细]
2023-02-28 21:01 分类:问答How to give a mesh, vertex like self lighitng?
How we can give any complex mesh, vertex like self lighting. I tried increasing light ambient, material ambient, but as soon as it goes far it starts disa开发者_高级运维ppearing. I want that to be vis[详细]
2023-02-27 05:06 分类:问答opengl vbo texture
I am still a beginner in vbo and I want to render a collada model. After taking all the needed info from the cae file about the vertices, normals and textures and indices for the vertices, normals and[详细]
2023-02-22 06:25 分类:问答How to properly update vertex buffers in DirectX 10
For a开发者_开发技巧 little background: I am working on a project in C++ in which I am trying to draw 3D representations of objects based on real time profile data.The profiling data is gathered from[详细]
2023-02-21 23:56 分类:问答How can I animate an object in WebGL (modify specific vertices NOT full transforms)
Okay, I am new to 3D graphics and I want to animate individual specific vertices in a model (NOT whole model transforms). My script is largely based off the NEHE webgl tutorial. In this tutorial all[详细]
2023-02-21 04:26 分类:问答Removing polygons from the screen (OpenGL)?
Assuming the code is: glLoadIdentity(); glTranslatef(-1.5f,0.0f,-6.0f); glBegin(GL_TRIANGLES); 开发者_JS百科glVertex3f( 0.0f, 1.0f, 0.0f);[详细]
2023-02-19 23:06 分类:问答Calculating face normals with 4 vertices
I can\'t seem to find what the equation is for calculating the normal of a 4 vertex pl开发者_开发知识库ane in 3D. Given 4 vertices, (x1, y1, z1), (x2, y2, z2), etc. How do I calculate the normal of th[详细]
2023-02-19 12:20 分类:问答Flip Vertices Array
I have an array of position vertices that make up a 2D polygon. Vector2[] _chassisConcaveVertices = { new Vector2(5.122f, 0.572f),[详细]
2023-02-17 14:07 分类:问答Validity of algorithm for creation of a non self-intersecting polygon
As an extension and partial answer to my thread I wrote a simple algorithm that given a set of points(with xy coordinates) can form a non self-intersecting polygon.[详细]
2023-02-16 13:43 分类:问答OpenGL - alignment of vertex structs to 32-bytes?
I have read that some graphics cards benefit if you align your vertex data to be 32 bytes. This usually involves addin开发者_如何学Cg padding:[详细]
2023-02-08 08:52 分类:问答
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