procedural-generation
Does anyone have good resources on 3D procedural generation of terrain or fractal terrain generation? [closed]
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.[详细]
2023-01-31 08:46 分类:问答Procedural Planets, Heightmaps and textures
I am currently working on an OpenGL procedural planet generator.I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM rela[详细]
2023-01-23 00:05 分类:问答Good way to procedurally generate a "blob" graphic in 2D
I\'m looking to create a \"blob\" in a computationally fast manner.A blob here is defined as a collection of pixels that could be any shape, but all connected.Examples:[详细]
2023-01-13 23:55 分类:问答Generating random tree branch
I want to generate (an image of) a single branch of a tree (the \"woody plant\" kind). Maybe similar to this branch, or this one.[详细]
2023-01-10 12:56 分类:问答Generating random points within a hexagon for procedural game content
I\'m using procedural techniques to generate graphics for a game I am writing. To generate some woods I would like to scatter t开发者_JAVA技巧rees randomly within a regular hexagonal area centred at[详细]
2023-01-07 04:49 分类:问答What is the average color of a star? [closed]
Closed. This question is off-topic. It is not currently accepting answers. 开发者_如何学Python Want to improve this question? Update the question so it's on-topic for Stack Overflow.[详细]
2022-12-28 20:21 分类:问答Procedural generation algorithms in Ruby
Greetings! As part of Ruby learning, I am working on a project that involves procedural 开发者_如何转开发generation, namely terrain generation and such. It happens to be in Ruby, however after the lo[详细]
2022-12-15 18:25 分类:问答