opengl-3
Where can I find a good online OpenGL 3.0 tutorial that doesn't use any deprecated functionality? [closed]
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a[详细]
2023-02-01 22:32 分类:问答OpenGL 3.x: Access violation when using vertex buffer object and glDrawElements(...)
I have trouble rendering some geometry by using a vertex buffer object. I intend to draw a plane of points, so basically one vertex at every discrete position in my space. However, I cannot render tha[详细]
2023-01-27 22:49 分类:问答Known bugs in OpenGL 3, OpenGL 4 implementations
As we all get to know eventually, the specification is one thing and the implementation is another. Most of bugs we cause ourselves, but sometimes that\'s not the case.[详细]
2023-01-27 09:05 分类:问答How do I draw a cylinder in OpenTK(.Glu.Cylinder)?
How do I dr开发者_如何转开发aw a cylinder with OpenGL in OpenTK?Sample code from an older project of mine. This creates an \"uncapped\" cylinder (top and bottom are empty).[详细]
2023-01-25 09:43 分类:问答Opengl-3 programming on old laptop hardware
I\'m interested in doing some initial development targeting OpenGL 3. Unfortunately, my hardware is ~6 years out of date, a开发者_开发百科nd it doesn\'t look like ATI provides any drivers for my video[详细]
2023-01-24 20:47 分类:问答Does GLSL utilize SLI? Does OpenCL? What is better, GLSL or OpenCL for multiple GPUs?
To what extend does OpenGL\'s GLSL utilize SLI setups? Is it utilized at all at the point of execution or only for end rendering?[详细]
2023-01-16 06:19 分类:问答building a gl3 app under cygwin
i\'ve got a small opengl 3.2 app that i\'ve been developing on linux using the standard gnu tools (gmake/gcc). the code seems pretty portable--i had no problems running it on osx until i started using[详细]
2023-01-15 14:04 分类:问答How to do ray tracing in modern OpenGL?
So I\'m at a point that I should begin lighting my flatly colored models. The test application is a test case for the implementation of only latest methods so I realized that ideally it should be impl[详细]
2023-01-15 12:11 分类:问答is VertexAttribPointer needed after each BindBuffer?
I noticed that unless I re-call VertexAttribPointer, there\'s not input to shaders after a BindBuffer. Is that necessary? The shaders may not change in writin开发者_JAVA技巧g but only the buffers used[详细]
2023-01-15 11:26 分类:问答Modern OpenGL colors
I noticed old code has GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR etc. inputs 开发者_开发知识库with glMaterialfv. How are those replaced in modern GLSL code?[详细]
2023-01-15 02:49 分类:问答