opengl-3
Peculiar behavior in OpenGL concerning Vertex Shaders and input vertices on core profile 330
using \'#version 330 core\' on NVIDIA, By using glBindAttribLocation(program, 0, \"in_Vertex\"); the input vertex works with an \"in vec4 in_Vertex;\". However, I noticed without the OGL function cal[详细]
2023-01-14 14:10 分类:问答How do we get Indices for glDrawElements()?
I\'m trying to use the Assimp library to import models to a rudimentary OpenGL application with VBO use.[详细]
2023-01-13 04:07 分类:问答OpenGL: Looking for resource for understanding the use of the vertex transformation sequence
I\'m looking into learning the basics of OpenGL only with v.3.0 methods onwards. I\'ve reached the point of needing to use the equivalent of a \"camera\" [the basic goal is to \'look around with the m[详细]
2023-01-12 10:08 分类:问答In OpenGL, what is the simplest way to create a perspective view using only OpenGL3+ methods?
This mig开发者_开发技巧ht sound lazy at first, but I\'ve been researching it for 2 days. I have an SDL+GLEW app that draws a primitive. I wanted to make a few viewports in different perspectives. I[详细]
2023-01-11 16:34 分类:问答How many users could run software that uses OpenGL 3.x?
Can I expect users to be able to run software that uses OpenGL 3.x? Ca开发者_开发百科n Linux users who have open-source graphics drviers run OpenGL 3.x? I know that Mesa3D 7.8 only supports OpenGL 2[详细]
2023-01-07 23:22 分类:问答Porting a project to OpenGL3
I\'m working on a C++ cross-platform OpenGL application (Windows, Linux and MacOS) and I am wondering if some of you could share some advices on porting a large application to OpenGL 3. The reason I a[详细]
2023-01-01 22:11 分类:问答New to OpenGL and deprecation [closed]
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a[详细]
2022-12-17 17:53 分类:问答