vertex-array
- JOGL glArrayElement point providing 0,0,0- I have a JOGL opengl problem, I\'m trying to use Vertex Arrays, but whenever I use glArrayElement (Note: glDrawElements doesn\'t work either.), it gives the point 0,0,0. Important code. I\'m assuming[详细] 2023-01-31 08:35 分类:问答
- OpenGL/JOGL: Multiple triangle fans in a vertex array- I\'m working on making some moderately simple shapes with vertex arrays, and I\'m making some good headway, but now I want to draw 2 (or more) triangle fan objects.Is there any way to only make one ca[详细] 2023-01-30 01:14 分类:问答
- OpenGL: How to design efficient rendering system using vertex arrays with depth sorting?- People constantly tell me to use at least Vertex Arrays. But i think its not a good idea since i\'m using glPushMatrix() with glTranslatef/glRotatef to position an object in the 3d world.[详细] 2023-01-30 00:25 分类:问答
- Fastest way to load arrays of vertices and face indices into OpenGL-ES?- I\'m trying to load .obj files that I\'ve formatted into: vertexX vertexY vertexZ normalX normalY normalZ[详细] 2023-01-28 01:56 分类:问答
- Correct format for loading vertex arrays from file- I\'ve been banging my head on my keyboard for the past couple of weeks over this. What I\'m 开发者_开发知识库trying to do is load an array of floats (GLfloat) and an array of unsigned shorts (GLushort[详细] 2023-01-27 22:06 分类:问答
- OpenGL draw circle, weird bugs- I\'m no mathematician, but I need to draw a filled in circle. My approach was to use someone else\'s math to get all the points on the circumference of a circle, and turn them into a triangle fan.[详细] 2023-01-27 11:36 分类:问答
- NDK OpenGL undefined reference to glVertexPointer- When compiling the following C code with ndk-build in Terminal (I\'m running Ubuntu): #include <jni.开发者_Python百科h>[详细] 2023-01-26 08:39 分类:问答
- OpenGL Vertex Arrays- I have a struct called Point (which happens to be a Python Extension) that looks like this: struct Point {[详细] 2023-01-07 23:31 分类:问答
- Can I delete OpenGL vertex arrays after calling glDrawArrays?- I am generating the vertex arrays on the fly on each render and I want to delete the arrays afterwards. Does glDrawArrays immediately copy the vertex arrays to the server? Hence is it safe to delete t[详细] 2022-12-19 14:45 分类:问答
 
         
                                         
                                         
                                         
                                        ![Interactive visualization of a graph in python [closed]](https://www.devze.com/res/2023/04-10/09/92d32fe8c0d22fb96bd6f6e8b7d1f457.gif) 
                                         
                                         
                                         
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