depth-buffer
JOGL Depth Buffering Not Working
I have been using JOGL for a few days now and this is now becoming a major road block.I can not get shapes to draw in the correct z-order, instead, they are drawn in the order they are given to OpenGL[详细]
2023-01-27 13:25 分类:问答Depth test inverted by default in OpenGL, or did I get it wrong?
I\'ve been playing around with OpenGL for a full week or equivalent. After 2D I\'m now trying 3D. I want to reproduce the 3D scene you can see in the third video on http://johnnylee.net/projects/wii/.[详细]
2023-01-25 01:03 分类:问答Using depth buffer in opengl es 2.0 iphone
I followed a tutorial using depth buffer in opengl es 1.1. But I use opengl es 2.0. The implemented code results in an error: Failed to make complete framebuffer object 8cd6.[详细]
2023-01-22 23:30 分类:问答Android OpenGL ES Framebuffer objects - rendering depth-buffer to texture
I am using an Android device running Froyo supporting OpenGL ES 1.1 and OpenGL ES 2.0 I want to render the depth buffer to a texture. Having seen a number of examples for OpenGL, OpenGL ES on other p[详细]
2023-01-22 13:50 分类:问答Depth buffer only show blue color
I\'m trying to implement Light Prepass rendering in RenderMonkey. So far, in Normal+Depth pass, it seems like Normal buffer is getting corre开发者_如何学Pythonct result, but Depth buffer only show one[详细]
2023-01-06 11:23 分类:问答Java OpenGL color material darkens when depth test is disabled
I\'ve been working with the depth buffer in OpenGL (JOGL) to ensure certain items are rendered in front of others by disabling the depth buffer (detailed in my previous question Java OpenGL saving dep[详细]
2022-12-24 13:12 分类:问答Java OpenGL saving depth buffer
I\'m not entirely sure if I can do what I want here, but I have a bunch of objects being rendered in OpenGL (using JOGL). For one group of objects, I want to ensure that certain objects in that group[详细]
2022-12-24 07:21 分类:问答