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Tokenizing a custom text file format file using C#

开发者 https://www.devze.com 2023-03-03 21:13 出处:网络
I want to parse a text-based file format that has a slightly quirky syntax. Here\'s a few valid example lines:

I want to parse a text-based file format that has a slightly quirky syntax. Here's a few valid example lines:

<region>sample=piano C3.wav key=48 ampeg_release=0.7 // a comment here
<region>key = 49 sample = piano Db3.wav
<region>
group=1
key = 48
    sample = piano D3.ogg

I think it would be too complicated for me to come up with a regular expression that makes sense of that, but I am wondering if there is a good way of tokenising this type of input without writing my own parser? i.e I would like something that reads the above input and spits out 开发者_运维百科a stream of 'tokens', for example, the output for the start of my example format would be something like:

new Region(), new Sample("piano C3.wav"), new Key("48"), new AmpegRelease("0.7"), new Region()

Is there a good library / tutorial that would point me in the right direction for an elegant way to implement this?

Update: I tried this with Irony, but the quirks of the syntax I need to parse (in particular the fact that the data following sample= can have a space in it) led them to suggest that I might be better of writing my own code based on String.Split. See discussion here.


For this type of thing I'd get the lightweight but robust CoCo/R. If you show me some more sample input, I might come up with a grammar starting point.


I've used lex and yacc before, so I have some parsing experience. – Mark Heath 17 mins ago

Well you're in luck: I've found a lex grammar for sfz in Fedora's soundfont-utils package. That package contains the sfz2pat util. You can get the (source) package here:

http://rpmfind.net//linux/RPM/fedora/14/i386/soundfont-utils-0.4-10.fc12.i686.html (src.rpm)

According to a quick probe the latest version of the grammar is from november 2004 but quite elaborate (58k in sfz2pat.l). Here is a sample to get a taste:

%option noyywrap
%option nounput
%option outfile = "sfz2pat.c"

nm  ([^\n]+".wav"|[^ \t\n\r]+|\"[^\"\n]+\")
ipn [A-Ga-g][#b]?([0-9]|"-1")

%s  K

%%

"//".*  ;

<K>"<group>"    {
    int i;
    leave_region();
    leave_group();
    if (!enter_group()) {
        SFZERR
        "Can't start group\n");
        return 1;
    }
    am_in_group_scope = TRUE;
    for (i = FIRST_SFZ_PARM; i < MAX_SFZ_PARM; i++) group_parm[i] = default_parm[i];
    for (i = 0; i < MAX_FLOAT_PARM; i++) group_flt_parm[i] = default_flt_parm[i];
    group_parm[REGION_IN_GROUP] = current_group;
    BEGIN(0);
}
<K>"<region>"   {
    int i;
    if (!am_in_group) {
        SFZERR
        "Can't start region outside group.\n");
        return 1;
    }
    leave_region();
    if (!enter_region()) {
        SFZERR
        "Can't start region\n");
        return 1;
    }
    am_in_group_scope = FALSE;
    for (i = 0; i < MAX_SFZ_PARM; i++) region_parm[i] = group_parm[i];
    for (i = 0; i < MAX_FLOAT_PARM; i++) region_flt_parm[i] = group_flt_parm[i];
    BEGIN(0);
}
<K>"sample="{nm} {
    int i = 7, j;
    unsigned namelen;
    if (yytext[i] == '"') {
        i++;
        for (j = i; j < yyleng && yytext[j] != '"'; j++) ;
    }
    else j = yyleng;
    namelen = (unsigned)(j - i + 1);
    sfzname = strncpy( (char *)malloc(namelen), yytext+i, (unsigned)(j-i) );
    sfzname[j-i] = '\0';
    for (i = 0; i < (int)namelen; i++) if (sfzname[i] == '\\') sfzname[i] = '/';
    SFZDBG
    "Sample name is \"%s\"", sfzname);
    SFZNL
    if (read_sample(sfzname)) {
#ifndef LOADER
        fprintf(stderr, "\n");
#endif
        return 0;
    }
    BEGIN(0);
}
[...snip...]


Assuming the language is fairly regular, I'd recommend writing a quick parser using ANTLR. It's got a pretty easy learning curve for someone with parsing experience, and it outputs C# (among other things).


I used Gardens Point LEX and Gardens Point Parser Generator for generating parsers. They work well especially if you have some lex/yacc knowledge.

IMO, these two make the best parser generator for .NET.

One bonus point: the creators respond fast to bug reports and suggestions as can be seen here.

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