Does the bare LWJGL distribution use hardware开发者_开发知识库 rendering or software rendering?
LWJGL always uses hardware rendering. Since it is a games library, it just quits if no hardware rendering is available.
From the LWJGL wiki: "Made the library throw an exception when hardware acceleration is not available on Windows. No point in running at 5fps is there? "(LWJGL wiki)
There is a command-line switch org.lwjgl.opengl.Display.allowSoftwareOpenGL but I don't think you can force it to use software rendering.
 
         
                                         
                                         
                                         
                                        ![Interactive visualization of a graph in python [closed]](https://www.devze.com/res/2023/04-10/09/92d32fe8c0d22fb96bd6f6e8b7d1f457.gif) 
                                         
                                         
                                         
                                         加载中,请稍侯......
 加载中,请稍侯......
      
精彩评论