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I need help with floating points

开发者 https://www.devze.com 2023-04-04 18:56 出处:网络
I am very new to programming, taking my first computer science class. I am writing a program and for some reason whenever I try to calculate the floating point value of any operation it just results i

I am very new to programming, taking my first computer science class. I am writing a program and for some reason whenever I try to calculate the floating point value of any operation it just results in 0.00000. If anyone can please help me I will greatly appreciate it!

    #include <stdio.h>

    int main(void)
    {
          int numa, numb;
          int sum, halffirst, halfsecond, quotient, remainder;


          // get input
          printf("\nPlease enter two integers: ");
          scanf("%d%d", &numa, &numb);  

          // calculate dimensions
          sum = numa + numb;
          halffirst = (double)numa / 2.0;
          halfsecond = numb / 2;
          quotient = numa / numb;
          remainder = numa % numb;

          // display report
          printf("\n%20s%20s", "Description", "Data");
          printf("\n%20s%20s", "-----------", "----");
          printf("\n%20s%20d", "Sum", sum );
          printf("\n%20s%20lf", "Half (1st #)", halffirst);
          printf("\n%20s%20d", "Half (2nd #)", halfsecond);
          printf("\n%20s%20lf", "Quotient", quotient);
          printf("\n%20s%20d", "Remainder", remainder);

          // format and finish
          printf("\n\n");开发者_JAVA技巧
          return 0;
    }


That's because you're using the int data type which is an integer. Operations performed on integers tend to produce integers (truncated) so something like:

int nom = 6;
int den = 10;
float frac = nom / den;

will give you a value of zero since the arithmetic is done on integers and only converted to a float at the end (after the damage is done).

You can get around this by casting, for example:

float frac = (float)nom / (float)den;

which will make floating point values out of the integers before the division.

However, you'd be better off using floating point for all your values up front. The float (single precision) or double (double precision) is what you're after. Double precision values have more ... well, precision, meaning that they can store more digits and a larger range of numbers as well. For class work, float should probably be fine.


You should assign your variables as float or double to save the correct value instead of using ints.

double sum, halffirst, halfsecond, quotient, remainder;

Replace the line:

int sum, halffirst, halfsecond, quotient, remainder;

with the one above.


According to C-99 standard section 7.19.6.1 paragraph 9

If a conversion specification is invalid, the behavior is undefined.251) If any argument is not the correct type for the corresponding conversion specification, the behavior is undefined.

halffirst and quotient is defined as int but in the printf calls, you are using %lf that is the specifier for double

     printf("\n%20s%20lf", "Half (1st #)", halffirst);
     printf("\n%20s%20lf", "Quotient", quotient);

Which is undefined behaviour according to the standard.

Use %d to print integers

     printf("\n%20s %d", "Half (1st #)", halffirst);
     printf("\n%20s %d", "Quotient", quotient);

OR, typecast the integers to float before passing

     printf("\n%20s%20lf", "Half (1st #)", (float)halffirst);
     printf("\n%20s%20lf", "Quotient", (float)quotient);

or typecast the int to float before passing it.


A couple of things:

  1. If you want to use floating point numbers as variables, then you have to declare your variables as float rather than int. In C and C++, when you divide a number and assign it to an int, the result drops all the decimals, leaving only the real number stored in the variable.
  2. If you are diving and you have an integer in your denominator, you have to cast the integer to a float point number, like so:

    int num1 = 1, num2 = 2; float theDiv = num1/(float)num2;

If you don't do that it will also drop the decimals.


All your variables are declared as int.

Try using float or double.


Types are a nightmare for a beginning programmer. You're dealing with two types here: int, an integer value, and double, a double-precision floating-point number.

C and similar languages are very pedantic about types, casting, and coercion. You have to be very careful when dealing with multiple types in a single expression. Breaking down your line halffirst = (double)numa / 2.0; step by step. Let's use an example; say numa has the value 5.

  • First, cast numa to double. This is fine. You now have 5.0 as your divisor.
  • Divide by 2.0. The dividend, 5.0, is a double, and the divisor, 2.0, is a double, so the result (naturally) will be a double, 2.5. Also fine.
  • Store the result in halffirst. halffirst is an int type; we can't directly store the value of a double into an int variable. Therefore, we have to convert it; (int)2.5 yields 2, so we store 2 into halffirst.

If you want to store the double result of your division, you need to declare the destination variable, halffirst, as type double, otherwise the implicit conversion at the end will hose you. halfsecond is the same way, for the same reason. Therefore, in your declarations at the top of the main method, try this:

int numa, numb;
int sum, quotient, remainder;
double halffirst, halfsecond;

Make sense?

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