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Why do I have a compatibility version issue using libpng with Xcode?

开发者 https://www.devze.com 2023-04-11 14:38 出处:网络
I\'m having trouble using libpng with Xcode 4.2 on OS X 10.7.1. My program fails to launch with the error:

I'm having trouble using libpng with Xcode 4.2 on OS X 10.7.1.

My program fails to launch with the error:

dyld: Library not loaded: /usr/X11/lib/libpng15.15.dylib

and:

Reason: Incompatible library version: glsl_test requires version 20.0.0 or later, 
but libpng15.15.dylib provides version 17.0.0

All I'm doing is adding /usr/X11/libpng.dylib to the linked libraries, so where is this 'version 20' requirement coming from? Why isn't Xcode just requiring 开发者_Go百科the version that's available? How do I go about telling my program that it's OK to use version 17?


Without knowing much about the intricacies of Xcode, it sounds like something else in your program requires a later version of the libpng library. This could even be something that is implicitly included by the build environment.

I'd double-check that you have a build environment that is compatible with your intended target. I'd also double-check that you're specifying the inclusion of the library using appropriate syntax (e.g., using -lpng vs. an explicit "/usr/X11/libpng.dylib").

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