开发者

Ideas on deploying a Social Game's multiple branches

开发者 https://www.devze.com 2023-04-13 02:06 出处:网络
I\'m struggling with the following scenario:We\'re a team that\'s developing an experimental social game on Facebook.Our team is scattered over the world and many times we have would like to have an a

I'm struggling with the following scenario: We're a team that's developing an experimental social game on Facebook. Our team is scattered over the world and many times we have would like to have an automated mechanism to deploy a feature branch directly after a commit.

I guess this is something akin to a CI solution but heavier. For out case (we are using git) we want developers to be able to "automagically" deploy their feature branch to facebook for skype-centric discussions around the latest developme开发者_StackOverflow社区nts.

Our front-end is Flash, and our backend is Google App Engine. Our CDN is Amazon S3.

Any ideas?

~ Thanks.


You should consider using a Continuous Integration solution, such as Atlassian Bamboo, Jenkins or Hudson.

I would recommend the following setup (this would definitely work with Bamboo):

  1. You create a build/test/deploy plan for the main branch.
  2. Duplicate this plan for each dev. branch of each team member, and adjust the repository settings to clone from the corresponding branch.
  3. Configure the build plans to trigger on commit or perform a nightly build.
0

精彩评论

暂无评论...
验证码 换一张
取 消

关注公众号