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Storing texture name in objects - obj-c

开发者 https://www.devze.com 2022-12-21 03:38 出处:网络
I\'m in the process of learning opengles / obj-c and creating an app for the iphone that will render multiple 3d models. I\'ve created an object that stores all the important details such as vertices

I'm in the process of learning opengles / obj-c and creating an app for the iphone that will render multiple 3d models. I've created an object that stores all the important details such as vertices / faces / textures etc but I also want to store the texture name that is currently being used on the model. In my CustomModels.h file I have:

@interface CustomModels : NSObject {    
  Vertex3D           *vertices;
  int                numberOfFaces;
  Face3D             *faces;
  Tex3D              *texCoords;
  BOOL               active;
  NSMutableArray    *textures;

  GLuint            activeTexture;
}

then in my view controller .m file I'm trying to store the texture name like this:

glGenTextures(1, oModel.activeTexture);

But re开发者_JAVA百科ceive this error:

lvalue required as unary '&' operand

I'm a complete starter in obj-c programming so if anyone can point me in the right direction it would be much appreciated! Many thanks!


glGenTextures expects a pointer to a GLuint as its second parameter. You cannot use an Objective-C property (which is just another way of writing [oModel activeTexture]) in this place. Use a temp local variable instead:

GLuint texture = 0;
glGenTextures(1, &texture);
oModel.activeTexture = texture;
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