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Specification: Use cases for CRUD

开发者 https://www.devze.com 2022-12-23 03:27 出处:网络
I am writing a Product requirements specification.In this document I must describe the ways that the user can interact with the system in a very high level.Several of these operations are \"Create-Rea

I am writing a Product requirements specification. In this document I must describe the ways that the user can interact with the system in a very high level. Several of these operations are "Create-Read-Update-Delete" on some objects.

The question is, when writing use cases for these operations, what is the right way to do so? Can I write only one Use Case called "Manage Object x" and then have these operations as included Use Cases? Or do I have to create one use case per operation, per object? The problem I see with the last approach is tha开发者_JAVA百科t I would be writing quite a few pages that I feel do not really contribute to the understanding of the problem.

What is the best practice?


The original concept for use cases was that they, like actors, and class definitions, and -- frankly everything -- enjoy inheritance, as well as <<uses>> and <<extends>> relationships.

A Use Case superclass ("CRUD") makes sense. A lot of use cases are trivial extensions to "CRUD" with an entity type plugged into the use case.

A few use cases will be interesting extensions to "CRUD" with variant processing scenarios for -- maybe -- a fancy search as part of Retrieve, or a multi-step process for Create or Update, or a complex confirmation for Delete.

Feel free to use inheritance to simplify and normalize your use cases. If you use a UML tool, you'll notice that Use Cases have an "inheritance" arrow available to them.


The answer really depends on how complex the interactions are and how many variations are possible from object to object. There are two real reasons why I suggest that you develop specific use cases for each CRUD

(a) If you really are only doing a high-level summary of the interaction then the overhead is very small

(b) I've found it useful to specify a set of generic Use Cases for modifying 'Resources' and then extending / overriding particular steps for particular objects. Obviously the common behaviour is captured in the generic 'Resource' use cases.

As your understanding of the domain develops (i.e. as business users dump more requirements on you), you are more likely to add to the CRUD rather than remove it.


It makes sense to distinguish between workflow cases and resource/object lifecycles. They interact but they are not the same; it makes sense to specify them both.

Use case scenarios or more extended workflow specifications typically describe how a case may proceed through the system's workflow. This will typically include interaction with various different resources. These interactions can often be characterized as C,R,U or D.

Resource lifecycles provide the process model of what may happen to a particular (type of) resource (object). They are often trivial "flower" models that say: any of C,R,U,D may happen to this resource in any order, so they are not very interesting by themselves.

The link between the two is that steps from the workflow and from the lifecycles coincide.


I feel representation - as long as it makes sense and is readable - does not matter. Conforming to the UML spec in all details is especially irrelevant.

What does matter, that you spec clearly states the operations and operation types the implementaton requires.

  • C: What form of insert operations exists. Can you insert rows not fully populated? Can you insert rows without an ID? Can you retrieve the ID last inserted? Can you cancel an insert selectively? What happens on duplicate keys or constraints failure? Is there a REPLACE INTO equivalent?

  • R: By what fields can you select? Can you do arbitrary grouping, orders? Can you create aggregate fields, aliases? How can you retrieve embedded (has many etc.) data? How do you specify depth of recursion, limits?

  • U, D: see R + C

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