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What's the difference between IEquatable and just overriding Object.Equals()?

开发者 https://www.devze.com 2022-12-29 02:07 出处:网络
I want my Food class to be able to test whenever it is equal to another instance of Food. I will later use it against a List, and I want to use its List.Contains() method. Should I implement IEquatabl

I want my Food class to be able to test whenever it is equal to another instance of Food. I will later use it against a List, and I want to use its List.Contains() method. Should I implement IEquatable<Food> or just override Object.Equals()? From MSDN:

This method determines equality by using the default equality comparer, as defined by the object's implementation of the IEquatable.Equals method for T (the type of v开发者_开发百科alues in the list).

So my next question is: which functions/classes of the .NET framework make use of Object.Equals()? Should I use it in the first place?


The main reason is performance. When generics were introduced in .NET 2.0 they were able to add a bunch of neat classes such as List<T>, Dictionary<K,V>, HashSet<T>, etc. These structures make heavy use of GetHashCode and Equals. But for value types this required boxing. IEquatable<T> lets a structure implement a strongly typed Equals method so no boxing is required. Thus much better performance when using value types with generic collections.

Reference types don't benefit as much but the IEquatable<T> implementation does let you avoid a cast from System.Object which can make a difference if it's called frequently.

As noted on Jared Parson's blog though, you must still implement the standard Object.Equals and Object.GetHashcode overrides.


According to the MSDN:

If you implement IEquatable<T>, you should also override the base class implementations of Object.Equals(Object) and GetHashCode so that their behavior is consistent with that of the IEquatable<T>.Equals method. If you do override Object.Equals(Object), your overridden implementation is also called in calls to the static Equals(System.Object, System.Object) method on your class. This ensures that all invocations of the Equals method return consistent results.

So it seems that there's no real functional difference between the two except that either could be called depending on how the class is used. From a performance standpoint, it's better to use the generic version because there's no boxing/unboxing penalty associated with it.

From a logical standpoint, it's also better to implement the interface. Overriding the object doesn't really tell anyone that your class is actually equatable. The override may just be a do nothing class or a shallow implementation. Using the interface explicitly says, "Hey, this thing is valid for equality checking!" It's just better design.


Extending what Josh said with a practical example. +1 to Josh - I was about to write the same in my answer.

public abstract class EntityBase : IEquatable<EntityBase>
{
    public EntityBase() { }

    #region IEquatable<EntityBase> Members

    public bool Equals(EntityBase other)
    {
        //Generic implementation of equality using reflection on derived class instance.
        return true;
    }

    public override bool Equals(object obj)
    {
        return this.Equals(obj as EntityBase);
    }

    #endregion
}

public class Author : EntityBase
{
    public Author() { }
}

public class Book : EntityBase
{
    public Book() { }
}

This way, I have re-usable Equals() method that works out of the box for all my derived classes.


If we call object.Equals, it forces to expensive boxing on value types. This is undesirable in performance-sensitive scenarios. The solution is to use IEquatable<T>.

public interface IEquatable<T>
{
  bool Equals (T other);
}

The idea behind IEquatable<T> is that it gives the same result as object.Equals but more quickly. The constrain where T : IEquatable<T> must be used with generic types like below.

public class Test<T> where T : IEquatable<T>
{
  public bool IsEqual (T a, T b)
  {
    return a.Equals (b); // No boxing with generic T
  }
}

otherwise, it binds to slower object.Equals().

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