开发者

Level of Detail for 3D terrains/models in Mobile Devices (Android / XNA )

开发者 https://www.devze.com 2023-01-02 05:46 出处:网络
I am planning to develop for WP7 and Android. What is the better way to display (and traverse) 3D scene/models in term of LoD?

I am planning to develop for WP7 and Android.

What is the better way to display (and traverse) 3D scene/models in term of LoD? The data is planned to be island-wide (Singapore).

1) Real-Time Dynamic Level of Detail Terrain Rendering

2) Discrete LoD

3) Others?

And please advice some开发者_StackOverflow中文版 considerations/algorithms/resources/source codes. something like LoD book also Okay.

Side note: I am a beginner in this area but pretty well-versed in C/C++. And I haven't read the LoD book.

Related posts:

- Distant 3D object rendering [games]

- Chris Pruett's 3D benchmark for Android


With modern hardware you should not be doing ad-hoc geometry fiddling for (C)LoD as is done in ROAM. Instead you should chunk the terrain up in blocks (organized in a quadtree or similar setup) and push it to the device in nice hardware-friendly batches.

See Thatcher Ulrich's excellent writings on the subject.


As Ranieri already said best bet would be Thatcher Urlich's Chunked LOD. If you have a bit more memory you can also try CDLOD (full C++ source code available).


you may want to watch Chris Pruett's talk about writing real-time games for Android at Google I/O 2010 (he's talking about LOD).

0

精彩评论

暂无评论...
验证码 换一张
取 消