It's easy to create a new name for a type, a variable or a namespace. But how do I assign a new name to a function? For example, I want to use the name holler for开发者_如何学Go printf. #define is obvious... any other way?
Solutions:
#define holler printfvoid (*p)() = fn; //function pointervoid (&r)() = fn; //function referenceinline void g(){ f(); }
There are different approaches:
With C++11 with non-template non-overloaded functions you can simply use:
const auto& new_fn_name = old_fn_name;If this function has multiple overloads you should use
static_cast:const auto& new_fn_name = static_cast<OVERLOADED_FN_TYPE>(old_fn_name);Example: there are two overloads of function
std::stoiint stoi (const string&, size_t*, int); int stoi (const wstring&, size_t*, int);If you want to make an alias to the first version you should use the following:
const auto& new_fn_name = static_cast<int(*)(const string&, size_t*, int)>(std::stoi);Note: there is no way to make an alias to overloaded function such that all its overloaded versions work, so you should always specify which exact function overload you want.
With C++14 you can go even further with
constexprtemplate variables. That allows you to alias templated functions:template<typename T> constexpr void old_function(/* args */); template<typename T> constexpr auto alias_to_old = old_function<T>;Moreover, starting with C++11 you have a function called
std::mem_fnthat allows to alias member functions. See the following example:struct A { void f(int i) { std::cout << "Argument: " << i << '\n'; } }; A a; auto greet = std::mem_fn(&A::f); // alias to member function // prints "Argument: 5" greet(a, 5); // you should provide an object each time you use this alias // if you want to bind an object permanently use `std::bind` greet_a = std::bind(greet, a, std::placeholders::_1); greet_a(3); // equivalent to greet(a, 3) => a.f(3);
You can create a function pointer or a function reference:
void fn()
{
}
//...
void (*p)() = fn;//function pointer
void (&r)() = fn;//function reference
typedef int (*printf_alias)(const char*, ...);
printf_alias holler = std::printf;
Should do you fine.
int (*holler)(const char*, ...) = std::printf;
Use an inline wrapper. You get both APIs, but keep the single implementation.
From fluentcpp : ALIAS_TEMPLATE_FUNCTION(f, g)
#define ALIAS_TEMPLATE_FUNCTION(highLevelF, lowLevelF) \
template<typename... Args> \
inline auto highLevelF(Args&&... args) -> decltype(lowLevelF(std::forward<Args>(args)...)) \
{ \
return lowLevelF(std::forward<Args>(args)...); \
}
With C++14 generic lambdas, I was able to do the following, which should also work when the target function has multiple overloads:
constexpr auto holler = [] ( auto &&...args ) {
return printf( std::forward<decltype(args)>( args )... );
};
It is worth mentioning here IMO that while the original question (and great answers) are definitely useful if you want to rename a function (there are good reasons to do so!), if all you want to do is strip out a deep namespace but keep the name, there is the using keyword for this:
namespace deep {
namespace naming {
namespace convention {
void myFunction(int a, char b) {}
}
}
}
int main(void){
// A pain to write it all out every time
deep::naming::convention::myFunction(5, 'c');
// Using keyword can be done this way
using deep::naming::convention::myFunction;
myFunction(5, 'c'); // Same as above
}
This also has the advantage of it being confined to a scope, though you could always use it at the top level of a file. I often use this for cout and endl so I don't need to bring in ALL of std with the classic using namespace std; at the top of a file, but also useful if you're using something like std::this_thread::sleep_for() a lot in one file or function, but not everywhere, and not any other functions from the namespace. As always, it's discouraged to use it in .h files, or you'll pollute the global namespace.
This is not the same as the "renaming" above, but is often what is really wanted.
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