I'm trying to code a 3d wall like http://www.flashloaded.com/flashcomponents/3dwall/
The shape I am looking to create is like a bath or arena where it is a curve cornered rectangle with sloping sides.
The image below shows what i'开发者_C百科m trying to achieve if viewed from above. I hope that helps.

Can anyone give me some ideas on the maths to create this shape using primitive rectangle shapes.
Thanks, Josh
http://en.wikipedia.org/wiki/Matrix_multiplication
http://en.wikipedia.org/wiki/Transformation_matrix
http://www.devmaster.net/wiki/Transformation_matrices
A rectangle has 4 3D points (vectors)
Define a vector this way
To move/rotate/scale just multiply each vector by the transformation matrix.
This matrix rotates around X-axis:
For perpective projection (camera) look at: http://en.wikipedia.org/wiki/3D_projection
For example: you can create rectangles and rotate them around an axis to create a cylinder like this:

(source: flashloaded.com)
your pit:
note: the angle is not correct, it should be pi-a (180º-a)
create all rectangles centered at origin (0,0,0), then rotate them as needed and move to desired position. I recommend you to code the matrix routines first like rotate(), move(), scale() and a simple paint function (just line drawing, without perspective) the rest is just playing with the matrices.
 
        


 
                                         
                                         
                                         
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