I work with a library which defines its internal division operator for a scripting language. Unfortunately it does not zero-check the divisor. Which leads to lot of headaches. I know the signature of the operator.
double ScriptClass::Divide(double&, double&);
Sadly it isn't even a C function. Is there any way I could make my application use my own Divide
function instead of ScriptClass::Divide
function?
EDIT:
I was aware of dlopen(NULL,..)
and replacing "C" functions with user defined ones. Can this be done for class member functions (Without resorting to using mangle开发者_如何学运维d names)?
Various linkers and dynamic linker implementations will provide something that looks like a solution to this, as others have mentioned.
However, if you redefine one C++ function using any of those features (GNU ld's --wrap, ld.so's LD_PRELOAD, etc.), you are violating the one-definition rule and are thus invoking undefined behaviour.
While compiling your library, the compiler is allowed to inline the function in question in any way that it sees fit, which means that your redefinition of the function might not be invoked in all cases.
Consider the following code:
class A
{
public:
void foo();
void bar();
};
void A::foo()
{
std::cout << "Old version.\n";
}
void A::bar()
{
foo();
}
GCC 4.5, when invoked with -O3, will actually decide to inline the definition of foo() into bar(). If you somehow made your linker replace this definition of A::foo() with a definition of your own, A::bar() would still output the string "Old version.\n".
So, in a word: don't.
Generally speaking it's up to the programmer, not the underlying divide operator to prevent division by zero. If you're dividing by zero a lot that seems to indicate a possible flaw in the algorithm being used. Consider reworking the algorithm, or if that's not an option, guard calls to divide with a zero check. You could even do that inside a protected_divide
type function.
All that being said, assuming that since it looks like a C++ function you have a C++ library compiled with all the same options you're using to build your application so name mangling matches you might be able to redefine the function into a .so
and use LD_PRELOAD
to force it to load. If you link statically, I think you can create the function into your own .o
file and linking that prior to the library itself will cause the linker to pick up your version.
LD_PRELOAD is your friend. As an example, see:
https://web.archive.org/web/20090130063728/http://ibm.com/developerworks/linux/library/l-glibc.html
There's no getting away from the mangled names, I don't think, but you can use ld's --wrap
option to cause a particular function to be given a new name based on its old name. You can then write a new version of it, and forward to the old version too if you like.
Quick overview here:
http://linux.die.net/man/1/ld
I've used this in the past to hook into malloc
(etc.) without having to recompile the runtime library, though this wasn't on Linux (it was an embedded thing with no runtime loading). I didn't use it to wrap C++ functions, but if you can handle the C++ calling convention somehow, and you can create a function with the original function's mangled name, and get the compiler to accept a call to a function that has some ugly name with funny chars in it... I don't see why it shouldn't be possible to make it work.
Just short Q, Cant you just wrap the class with your own code? It'll be some headache at the start but after than you can simplify a lot of functions.
(Or even just wrap the function with a macro)
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