目录
- C#中如何阻止硬件休眠
- 核心解决方案:使用 SetThreadExecutionState API
- 使用示例
- 实际应用技巧
- 其他使用
C#中如何阻止硬件休眠
在 C# 中阻止系统进入休眠状态(包括显示关闭和系统休眠)需要使用 Windows API。以下是完整的实现方案,包含多种控制级别和实际应用场景:
核心解决方案:使用 SetThreadExecutionState API
using System; using System.Runtime.InteropServices; using System.Windows.Forms; public class SleepPreventer : IDisposable { // 导入 Windows API [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern uint SetThreadExecutionState(uint esFlags); // 执行状态标志 private const uint ES_CONTINUOUS = 0x80000000; private const uint ES_SYSTEM_REQUIRED = 0x00000001; private const uint ES_DISPLAY_REQUIRED = 0x00000002; private const uint ES_AWAYMODE_REQUIRED = 0x00000040; private uint _previousState; private bool _isDisposed; /// <summary> /// 初始化并阻止系统休眠 /// </summary> /// <param name="preventDisplaySleep">是否阻止显示器关闭</param> /// <param name="preventSystemSleep">是否阻止系统休眠</param> public SleepPreventer(bool preventDisplaySleep = true, bool preventSystemSleep = true) { uint newState = ES_CONTINUOUS; if (preventSystemSleep) { newState |= ES_SYSTEM_REQUIRED | ES_AWAYMODE_REQUIRED; } if (preventDisplaySleep) { newState |= ES_DISPLAY_REQUIRED; } // 设置新状态并保存之前的状态 _previousState = SetThreadExecutionState(newState); if (_previousState == 0) { throw new Exception("设置执行状态失败: " + Marshal.GetLastWin32Error()); } } /// <summary> /// 恢复原始状态(允许系统休眠) /// </summary> public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (!_isDisposed) { // 恢复之前的执行状态 if (_previousState != 0) { SetThreadExecutionState(_previousState); } _isDisposed = true; } } ~SleepPreventer() { Dispose(false); } /// <summary> /// 临时重置休眠计时器(推荐用于长时间操作) /// </summary> public static void ResetSleepTimer(bool resetDisplay = true) { uint flags = ES_SYSTEM_REQUIRED; if (resetDisplay) flags |= ES_DISPLAY_REQUIRED; SetThreadExecutionState(flags); } }
使用示例
场景 1:长时间操作期间阻止休眠(如文件传输)
// 开始长时间操作 using (var sleepLock = new SleepPreventer()) { // 执行耗时操作(如大文件传输) TransferLargeFile("source.zip", "destination.zip"); // 在循环中定期重置计时器 for (int i = 0; i < 100; i++) { DoWorkChunk(pythoni); SleepPreventer.ResetSleepTimer(); // 每部分完成时重置计时器 } } // 离开 using 范围后自动允许休眠
场景 2:媒体播放期间保持唤醒
public class MediaPlayer : IDisposable { private SleepPreventer _sleepPreventer; public void Play() { // 播放开始时阻止休眠 _sleepPreventer = new SleepPreventer(preventDisplaySleep: true); // 开始播放... } public void Pause() { // 暂停时允许休眠 _sleepPreventer?.Dispose(); _sleepPreventer = null; } public void Dispose() { _sleepPreventer?.Dispose(); } }
场景 3:后台服务保持系统唤醒
public candroidlass BackgroundService { private SleepPreventer _sleepPreventer; public void StartMonitoring() { // 阻止系统休眠但允许显示器关闭 _sleepPreventer = new SleepPreventer(preventDisplaySleep: false, preventSystemSleep: true); // 开始监控... } public void Stop() { _sleepPreventer?.Dispose(); } }
高级控制:使用 Windows 电源请求
对于更复杂的场景(需要系统完全保持唤醒状态),可以使用 PowerCreateRequest API:[DllImport("kernel32.dhuOuYxll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr PowerCreateRequest(ref POWER_REQUEST_CONTEXT context); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern bool PowerSetRequest(IntPtr powerRequest, POWER_REQUEST_TYPE requestType); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern bool PowerClearRequest(IntPtr powerRequest, POWER_REQUEST_TYPE requestType); [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] private struct POWER_REQUEST_CONTEXT { public uint Version; public uint Flags; [MarshalAs(UnmanagedType.LPWStr)] public string SimpleReasonString; } private enum POWER_REQUEST_TYPE { PowerRequestDisplayRequired, PowerRequestSystemRequired, PowerRequestAwayModeRequired } public class PowerRequest : IDisposable { private IntPtr _handle; private bool _isDisposed; public PowerRequest(string reason) { var context = new POWER_REQUEST_CONTEXT { Version = 0, Flags = 0, SimpleReasonString = reason }; _handle = PowerCreateRequest(ref context); if (_handle == IntPtr.Zero) throw new Win32Exception(Marshal.GetLastWin32Error()); if (!PowerSetRequest(_handle, POWER_REQUEST_TYPE.PowerRequestSystemRequired)) throw new Win32Exception(Marshal.GetLastWin32Error()); } public void Dispose() { if (!_isDisposed) { if (_handle != IntPtr.Zero) { PowerClearRequest(_handle, POWER_REQUEST_TYPE.PowerRequestSystemRequired); CloseHandle(_handle); _handle = IntPtr.Zero; } _isDisposed = true; } } [DllImport("kernel32.dll", SetLastError = true)] private static extern bool CloseHandle(IntPtr hObject); }
实际应用技巧
最小化影响:
// 仅在必要时阻止休眠 if (operationWillTakeMoreThan(TimeSpan.FromMinutes(10))) { using (var preventer = new SleepPreventer()) { ExecuteLongOperation(); } }
用户配置选项:
// 在设置中添加选项 if (Settings.PreventSleepDuringOperations) { SleepPreventer.ResetSleepTimer(); }
处理系统电源事件:
Microsoft.Win32.SystemEvents.PowerModeChanged += (s, e) =>javascript; { if (e.Mode == PowerModes.Suspend) { // 系统即将休眠,保存状态 SaveCurrentState(); } };
多显示器场景:
// 检测是否有外接显示器 bool hasExternalDisplay = Screen.AllScreens.Length > 1; // 仅在无外接显示器时阻止显示器关闭 using (var preventer = new SleepPreventer( preventDisplaySleep: !hasExternalDisplay)) { // 执行操作... }
超时处理
// 设置最大阻止时间 using (var timeout = new System.Threading.Timer(_ => { preventer?.Dispose(); }, null, TimeSpan.FromHours(2), Timeout.InfiniteTimeSpan)) { using (var preventer = new SleepPreventer()) { // 长时间操作... } }
其他使用
public class SystemSleepAPI { //定义API函数 [DllImport("kernel32.dll")] static extern uint SetThreadExecutionState(ExecutionFlag flags); [Flags] enum ExecutionFlag : uint { System = 0x00000001, Display = 0x00000002, Continus = 0x80000000, } /// <summary> ///阻止系统休眠,直到线程结束恢复休眠策略 /// </summary> /// <param name="includeDisplay">是否阻止关闭显示器</param> public static void PreventSleep(bool includeDisplay = false) { try { if (includeDisplay) SetThreadExecutionState(ExecutionFlag.System | ExecutionFlag.Display | ExecutionFlag.Continus); else SetThreadExecutionState(ExecutionFlag.System | ExecutionFlag.Continus); } catch { } } /// <summary> ///恢复系统休眠策略 /// </summary> public static void ResotreSleep() { try { SetThreadExecutionState(ExecutionFlag.Continus); } catch { } } /// <summary> ///重置系统休眠计时器 /// </summary> /// <param name="includeDisplay">是否阻止关闭显示器</param> public static void ResetSleepTimer(bool includeDisplay = false) { try { if (includeDisplay) SetThreapythondExecutionState(ExecutionFlag.System | ExecutionFlag.Display); else SetThreadExecutionState(ExecutionFlag.System); } catch { } } }
使用实例
void time() { PreventSleep(true); }
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