opengl-es-2.0
Using multiple vertex shaders on the same program
I\'m trying to implements projection, using a vertex shader. Is there a way to have a separate vertex shader to handle set the gl_Position, and having another vertex shader to set the values required[详细]
2023-04-07 04:47 分类:问答EGL_BAD_MATCH with Droid/Droid 2
I\'ve been testing my OpenGL ES 2 app on various phones. I\'ve ran into a problem with开发者_Go百科 the Droidand Droid 2. Every EGL config I try results in an EGL_BAD_MATCH.[详细]
2023-04-07 01:50 分类:问答Books and Tutorials for OpenGL ES on Android and Object Oriented Programming
Currentlt I\'m finding some books to improve my knowl开发者_StackOverflowedge on OpenGL ES and Object Oriented Programming as I would need them sooner or later. Can someone recommend some books or sit[详细]
2023-04-06 16:33 分类:问答'Permission Denied' error while installing apk on device
When I use Eclipse to deploy an Opengl ES app to device I get following error [2011-09-19 15:56:40 - SimpleCube] Failed to install SimpleCube.apk on device \'S5830bfcc8426\': Permission denied[详细]
2023-04-06 08:19 分类:问答Why same fragment shader gives different results on different android phones?
I am trying to implement a blur filter with OpenGL ES 2.0 on Android. Here is the code i am using: varying highp vec2 fragTexCoord;[详细]
2023-04-04 15:22 分类:问答Clipping-planes in OpenGL ES 2.0
I need to clip a few hundred objects under a clipping plane in OpenGL ES 2.0 and would appreciate ideas from people more experienced with this subset of OpenGL.[详细]
2023-04-04 11:43 分类:问答Use hardwareAcceleration flag with Canvas.clipPath
I\'m porting a project made for the Galaxy Tab 1, for Galaxy Tab 2, but the apk runs slowly so I added the hardwareA开发者_开发知识库ccelerated flag on the AndroidManifest.XML of the new application.[详细]
2023-04-04 07:41 分类:问答How to fix the delay in the first use of a shader?
I ran the OpenGL ES Analysis tool from Instruments in my app, and it stated that after compiling the shader, I should make a call to glDrawArrays in a prewarming pass. So I checked the time of开发者_如[详细]
2023-04-03 08:30 分类:问答OpenGL ES 2.0: Commands required just before glDrawElements with VBO [closed]
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari[详细]
2023-04-02 15:57 分类:问答Drawing using Vertex Buffer Objects in OpenGL ES 1.1 vs ES 2.0
i am new to openGL. Iam using apple documentation as my major referens http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesforWorkingwithVert[详细]
2023-04-02 00:43 分类:问答