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post-processing

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  • Adding whirl effect on DirectX/OpenGL application

    After we have finished rendering a frame either using DirectX or OpenGL in C++, I would like to add this \"swirling\" effect just on a portion of the frame. Something like this below:[详细]

    2023-02-27 02:04 分类:问答
  • PostProcessing in XNA 4

    I am trying to implement a PostProcessing manager in my 3D engine, but I\'m failing.I keep getting the first texture just slapped over the top of everything else.I\'m just creating a new RenderTarget2[详细]

    2023-01-26 05:59 分类:问答
  • How should I filter this data?

    I have a several series of data points that need to be graphed. For each graph, some points may need to be thrown out due to error. An example is the following:[详细]

    2023-01-16 20:18 分类:问答