post-processing
Adding whirl effect on DirectX/OpenGL application
After we have finished rendering a frame either using DirectX or OpenGL in C++, I would like to add this \"swirling\" effect just on a portion of the frame. Something like this below:[详细]
2023-02-27 02:04 分类:问答PostProcessing in XNA 4
I am trying to implement a PostProcessing manager in my 3D engine, but I\'m failing.I keep getting the first texture just slapped over the top of everything else.I\'m just creating a new RenderTarget2[详细]
2023-01-26 05:59 分类:问答How should I filter this data?
I have a several series of data points that need to be graphed. For each graph, some points may need to be thrown out due to error. An example is the following:[详细]
2023-01-16 20:18 分类:问答
加载中,请稍侯......