d3dx
What format for #greyscale' render targets in directX?
I have a directx9 game engine that creates its normal adaptor with this format: D3DFMT_X8R8G8B8 I have a system where I render some objects to an offscreen rende开发者_StackOverflowr target, as lightm[详细]
2023-03-16 07:53 分类:问答Are D3D9 apps tied to exact D3DX DLL version?
If I built my app against D3DX June2007_d3dx9_34 and the target system has a newer version Nov2007_d3dx9_36 should that be a problem?[详细]
2023-03-08 04:33 分类:问答D3DKMTCreateAllocation return code
In a driver I am debugging there is a call to D3DKMTCreateAllocation. The error I receive is int (-1071775735) or 0xc01开发者_运维技巧e0009 which is of type NTSTATUS.[详细]
2023-02-25 18:27 分类:问答how to build Texture Coordinate Transformations Matrix in Direct3D
I know there is a function in D3D that transforms the texture coordinate: d3dDevice->SetTransform( D3DTS_TEXTURE0, &matrix );[详细]
2023-02-12 08:28 分类:问答Format of compiled directx9 shader files?
开发者_C百科Is the format of compiled pixel and vertex shader object files as produced by fxc.exe documented anywhere either officially or unofficially?[详细]
2022-12-25 16:38 分类:问答Is it safe to use the same parameters for input and output in D3DX functions?
Using the D3DX library that is a part of directX, specifically directx9 in this case, I\'m wondering if it\'s safe to use the same matrix (or vector etc) for input and ouput[详细]
2022-12-23 19:25 分类:问答how does the d3dx library save textures to files?
When using the function: D3DXSaveTextureToFile and passing in D3DXIFF_BMP to create a bmp I\'ve noticed that the values seem to be estimated rather than given specifically.[详细]
2022-12-08 06:27 分类:问答