direct3d9
- How do I use 'WaitForVBlank' to get VSYNC interrupts in Direct3d9- I\'m a newbie on Direct3D9 and trying some stuff. I wish to use \'WaitForVSync\' on a \'IDirect3DDevice9Ex\' device. However, I have no clue how to use it and get VSYNC interrupts.[详细] 2023-04-10 14:39 分类:问答
- ID3DXFont::DrawText modifying the IDirect3DDevice9 vtable- I am mess开发者_运维问答ing around with Direct3D - modifying vtable entries for a device object so that my functions get called instead the provided ones. I noticed that despite this mostly working, a[详细] 2023-03-28 03:43 分类:问答
- Descriptive monitor name from D3D display adapter ID- As the question suggests, I\'m trying to pull a descriptive monitor name to match with a display adapter name. The code below gives me a device ID like \\.\\DISPLAY1 which is understandable but not wh[详细] 2023-03-22 21:03 分类:问答
- 2D tile based game, shows gaps between the tile sprites when I zoom in with the camera?- I am using the D3DXSPRITE method to draw my map tiles to the screen, i just added a zoom function which zooms in when you hold the up arrow, but noticed you can now see gaps between the tiles, here\'s[详细] 2023-03-09 12:18 分类:问答
- Which pixels did that drawmesh operation just draw to?- Ok, it\'s a relatively simple problem, I want to know where, in screen space, a particular mesh was just drawn. I plan on then storing that information in a data store of some kind so that when I inte[详细] 2023-03-08 22:07 分类:问答
- Are D3D9 apps tied to exact D3DX DLL version?- If I built my app against D3DX June2007_d3dx9_34 and the target system has a newer version Nov2007_d3dx9_36 should that be a problem?[详细] 2023-03-08 04:33 分类:问答
- Direct3D 9 Shadow Mapping Blend Mode- I am currently trying to draw shadows over a scene in direct3d 9. I am trying to do some multi pass rendering and am having trouble understanding how to use/set the blend mode.[详细] 2023-03-02 19:52 分类:问答
- D3D9 HLSL Matrixed My Brain- I\'m seeking help from all of you expert with Direct3D.Frankly I\'m getting nuts by a really weird behavior from HLSL.It\'s the way I specify matrices.[详细] 2023-02-06 19:42 分类:问答
- Minimal code to create a Direct3D9 Device- This isn\'t for stable release code, I just need to get a windowed D3D9 device created in a C++ app from a HWND on my dev PC for testing something... it can default on loads of options.[详细] 2023-02-06 01:30 分类:问答
- Do you need to call CoInitialize() when using Direct3D9?- My understanding was since D3D is u开发者_如何转开发sing COM, the answer is yes. But in the Ogre rendering engine, it appears this is never called. Is this fine or an oversight - if so could it have s[详细] 2023-02-06 00:01 分类:问答
 
         
                                         
                                         
                                         
                                        ![Interactive visualization of a graph in python [closed]](https://www.devze.com/res/2023/04-10/09/92d32fe8c0d22fb96bd6f6e8b7d1f457.gif) 
                                         
                                         
                                         
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