webgl
Dispay 3D video on the web without plugins
Here is a possibly unanswerable question... How do I create a website capable of displaying 3D images on a 3D capable display/monitor without using plugins?[详细]
2023-02-04 08:09 分类:问答Accessing image/texture data (texels) on WebGL
I have the following code snippet on WebGL: var texture = gl.createTexture(); texture.image = new Image();[详细]
2023-02-04 05:02 分类:问答How to implement this rotating spiral in WebGL? [closed]
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and开发者_如何学编程cannot be reasonably answered in its current for[详细]
2023-02-03 11:46 分类:问答WebGL Water Shader with Texture and Reflection in O3D .. anyone have an example?
WebGL Water Shader with Texture and Reflection in O3D 开发者_如何学编程.. anyone have an example?[详细]
2023-02-01 18:42 分类:问答Textbox cant be selected or set to focus
I am using the latest Minefield and Chrome nightly builds; at the official O3D webgl samples (ie.http://o3d.googlecode.com/svn/trunk/samples_webgl/o3d-webgl-samples/customcamera.html) I cant change an[详细]
2023-02-01 17:45 分类:问答What's happening with the Google O3D WebGL wrapper?
I am not seeing any updates forGoogle O3D WebGL wrapper for a very lon开发者_如何学Cg time, and I am not seeing much in the form of posts regarding o3d webgl on this site or other content on the inter[详细]
2023-02-01 13:54 分类:问答-
What's the maximum far plane of an o3d (webgl) projection?
Hi, I am using the following javascript... g_viewInfo.drawContext.projection = g_math.matrix4.perspective([详细]
2023-02-01 04:32 分类:问答 Possible to get vertices and indices of o3d.Shape?
I am using o3d webgl library with chrome nightly and minefield. I am looking for someone who knows how I can obtain the vertices and indices from an o3d.Shape object. The reason why I would like to do[详细]
2023-01-31 13:03 分类:问答Multitexture GL_TEXTURE1 issue on WebGL
I am learning to use multitexture on WebGL. I have the following shader code snippets: uniform int flag;[详细]
2023-01-31 00:29 分类:问答Strange floating point arithmetics in WebGL fragment shader
I\'m writing a simple WebGL program. I\'m stuck with a strange behavior in a shader program: condition ( 1.01 * 2.0 > 1.0 ) evaluates to true but[详细]
2023-01-31 00:07 分类:问答