geometry-shader
GLSL geometry shader: iterate over entire mesh
My goal was to color the vertexes according to their order EDIT: long time goal: access to preceding and following vertexes to simulate gravity behavior[详细]
2023-04-02 04:00 分类:问答GLSL Geometry Shaders and projection matrices
So from playing around with it so far, I gather that GLSL geometry shaders work after the input vertices are transformed by the projection/modelview matrices. In other words, the geometry shaders proc[详细]
2023-03-16 03:16 分类:问答Number of Geometry Shader Executions?
So a vertex shader is executed for each vertex and a fragment shader for each fragment (right?). How many times is a geometry shad开发者_如何学运维er executed?It\'s executed once for each primitive ([详细]
2023-03-02 21:12 分类:问答Using the geometry shader for instancing
So I want to draw lots of quads (or even cubes), and stumbled across this lovely thing called the geometry shader.[详细]
2023-02-10 16:20 分类:问答Do GLSL geometry shaders work on the GMA X3100 under OSX
I am trying to use a trivial geometry shader but when run in Shader Builder on a laptop with a GMA X3100 it falls back and uses the software render. According this document the GMA X3100 does support[详细]
2022-12-25 12:04 分类:问答How to bind value of UILabel to an instance variable?
I am a complete newbie to mac/objective-c. My question is: I wonder if it\'s possible to bind a UILabel text to a variable, while not having to manually set the text when value change.[详细]
2022-12-16 17:24 分类:问答