perlin-noise
Perlin noise for motion?
I\'m successfully using Perlin noise to generate terrain, clouds and a few other nifty things. However, I\'m now trying to animate a group of flying insects (specifically fireflies), and it was sugges[详细]
2023-04-06 13:44 分类:问答Tilable 3d noise in texture?
I\'ve looked high and low for an answer to this, but I haven\'t found anything yet. Here\'s my question:[详细]
2023-04-05 04:43 分类:问答Using Perlin noise to create lightning?
Actually I am having several questions related to the subject given in the topic title. I am already using Perlin functions to create lightning in my application, but I am not totally happy about my[详细]
2023-04-02 02:01 分类:问答Perlin noise: I have the source code, now what?
I have been开发者_如何学Python looking all over the internet on how exactly to use the Perlin noise class (the C version), but I can\'t seem to find anything.[详细]
2023-04-01 03:42 分类:问答Best way to add seed to Perlin noise?
I\'m trying to implement 2D Perlin noise generation in C++, and some implementations I found use no seed at all (here, here or here). Other implementations take a seed value to get different noise dep[详细]
2023-03-30 23:03 分类:问答noise() doesn't give me a wide range of values
I was trying to generate a pseudo-random angle in processing today using noise but it is not working as I would have hoped.[详细]
2023-03-27 20:16 分类:问答Fastest Perlin-Like 3D noise algorithm?
It\'s been well over 20 years since Ken Perlin first invented his noise. Has anybody managed to make a faster kind of 3D noise generator with properties close to Perlin\'s (procedural, natural-looking[详细]
2023-03-26 20:59 分类:问答Generation of Terrain Noise with a Mask?
I have a 2D map in black-and-white with the white parts that should be above sea-level and the black parts below sea-level. I\'m not sure how to go about generating terrain to fit to that mask. It doe[详细]
2023-03-24 00:00 分类:问答Version of Improved Noise keeps returning 0
I\'m trying to implement Improved Noise in my XNA game, but my Improved Noise function keeps returning 0.0f.It\'s the exact same code as Ken Perlin\'s (http://mrl.nyu.edu/~perlin/noise/), just ported[详细]
2023-03-18 11:19 分类:问答Texture coordinates for dynamic terrain - OpenGL
Can someone please describe a common technique used to calculate texture coordinates for a terrain that dynamically changes every frame? I have a perlin noise function implemented in a vertex shader a[详细]
2023-03-17 20:02 分类:问答